This demo was created as a part of my internship for Torch Technologies in the summer of 2021. The task that I was assigned with was to take the current Warfighter Machine Interface (WMI) and virtualize it in an Unreal Engine 4 (UE4) experience. In addition, the goal was to make this demo device-agnostic, usable on both VR headsets and desktop platforms. 

The demo below shows the virtualization created with minor UI redesigns. The virtual touchscreen allows the all the vehicle sensors to be viewed an rearranged based on the user's tank position (driver, commander, gunner, etc.) or to a user's liking. In addition, the virtual reality port was created by binding the user's virtual hands that I developed to work seamlessly with the Unreal Motion Graphics (UMG) library. 

The second video was created as an addition to the first demo as a company showcase piece for the Ground Vehicle Systems Engineering and Technology Symposium (GVSETS). 
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